Block2D Command
The block2D command generates meshes of quadrilateral elements in two or three dimensions. In three dimensions, a two-dimensional surface appropriate for shell analysis is generated.
block2d $nx $ny $e1 $n1 element "element arguments" { |
1 $x1 $y1 <$z1> |
2 $x2 $y2 <$z2> |
3 $x3 $y3 <$z3> |
4 $x4 $y4 <$z4> |
<5> <$x5> <$y5> <$z5> |
<6> <$x6> <$y6> <$z6> |
<7> <$x7> <$y7> <$z7> |
<8> <$x8> <$y8> <$z8> |
<9> <$x9> <$y9> <$z9> |
} |
$nx | number of elements in the local x directions of the block |
$ny | number of elements in the local y directions of the block |
$e1 | element from which the mesh generation will start |
$n1 | node from which the mesh generation will start |
element | string defining which quadrilateral elements is being used (quad, ShellMITC4, bbarQuad, or enhancedQuad) |
(element arguments) | list of data parameters of element being used |
{$x1, .... ,$x9}, {$y1, .... ,$y9} | coordinates of the block elements in two dimensions |
{$z1, .... $z9} | coordinate of the block elements in third dimension (optional, default=0.0) |
NOTE:
1. Only the first four nodes (1-4) are required. Nodes 5-9 are used to generate curved meshes. The user may specify any combination of nodes 5-9, omitting some of them if desired.
2. This command recognizes variable substitutions when the command arguments are placed in quotes.
EXAMPLE:
block2D 16 4 1 1 quad "1 PlaneStrain2D 1" { |
1 0 0 |
2 40 0 |
3 40 10 |
4 0 10 |
} |
Node numeration of a quadrilateral element: