Block2D Command: Difference between revisions
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{| | {| | ||
| style="width: | | style="width:200px" | '''$nx ''' || number of elements in the local x directions of the block | ||
|- | |- | ||
| '''$ny ''' || number of elements in the local y directions of the block | | '''$ny ''' || number of elements in the local y directions of the block |
Revision as of 19:36, 12 August 2010
The block2D command generates meshes of quadrilateral elements in two or three dimensions. In three dimensions, a two-dimensional surface appropriate for shell analysis is generated.
block2d $nx $ny $e1 $n1 element (element arguments) { |
1 $x1 $y1 <$z1> |
2 $x2 $y2 <$z2> |
3 $x3 $y3 <$z3> |
4 $x4 $y4 <$z4> |
<5> <$x5> <$y5> <$z5> |
<6> <$x6> <$y6> <$z6> |
<7> <$x7> <$y7> <$z7> |
<8> <$x8> <$y8> <$z8> |
<9> <$x9> <$y9> <$z9> |
} |
$nx | number of elements in the local x directions of the block |
$ny | number of elements in the local y directions of the block |
$e1 | element from which the mesh generation will start |
$n1 | node from which the mesh generation will start |
element | string defining which quadrilateral elements is being used (quad, ShellMITC4, bbarQuad, or enhancedQuad |
(element arguments) | list of data parameters of element being used |
{$x1, .... ,$x9} {$y1, .... ,$y9} | coordinates of the block elements in two dimensions |
{$z1, .... $z9} | coordinate of the block elements in third dimension (optional, default=0.0) |