Newton with Line Search Algorithm: Difference between revisions

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Revision as of 22:45, 3 March 2010




This command is used to construct a NewtonLineSearch algorithm object which introduces line search to the Newton-Raphson algorithm to solve the nonlinear residual equation. Line search increases the effectiveness of the Newton method when convergence is slow due to roughness of the residual. The command is of the following form:

algorithm NewtonLineSearch <-type $typeSearch> <-tol $tol> <-maxIter $maxIter> <-minEta $minEta> <-maxEta $maxEta>


$typeSearch line search algorithm. optional default is InitialInterpoled. valid types are:
Bisection, Secant, RegulaFalsi, InitialInterpolated
$tol tolerance for search. optional, defeulat = 0.8
$maxIter max num of iterations to try. optional, default = 10
$minEta a min <math>\eta\!</math> value. optional, default = 0.1
$maxEta a max <math>\eta\!</math> value. optional, default = 10.0



REFERENCES:

M.A. Crisfield, "Nonlinear Finite Element Analysis of Solids and Structures, Volume 1:Essentials", Wiley, 1991.


THEORY:

The rationale behin line search is that:

  • the direction <math>\Delta U\,\!</math> found by the Newton method is often a good direction, but the step size <math>\parallel\Delta U\parallel</math> is not.
  • It is cheaper to compute the residual for several points along <math>\Delta U\,\!</math> rather than form and factor a new system Jacobian

In NewtonLineSearch the regular Newton-Raphson method is used to compute the <math>\Delta U\,\!</math>, but the update that is used is modified. The modified update is:

<math> U_{n+1} = U_n + \eta \Delta U\,\!</math>


The different line search algorithms use different root finding methods to obtain <math>\eta\,\!</math>, a root to the function <math>s(\eta)</math> defined as:

<math> s(\eta) = \Delta U R(U_{n} + \eta \Delta U)\,\!</math>


with

<math> s_0 = \Delta U R(U_n),\!</math>


InterpolatedLineSearch:

while (<math>\frac{s_n}{s_0}\!</math> > $tol && count < $maxIter} {

<math> \eta_{n+1} = \frac{\eta_n *s0}{s0 -s_{n+1}} ,\!</math>

}


ReguaFalsi Line Search:

while (<math>\frac{s_n}{s_0}\!</math> > $tol && count < $maxIter} {

<math> \eta_{n+1} = \eta_U - \frac{s_U*(\eta_L-\eta_U)}{s_L-S_U} ,\!</math>
if <math> s_{n+1} * s_L < 0 \Rightarrow \eta_U = \eta_{n+1}, s_U = s_{n+1},\!</math>
if <math> s_{n+1} * s_U < 0 \Rightarrow \eta_L = \eta_{n+1}, s_L = s_{n+1},\!</math>

}


Bisection Line Search:

while (<math>\frac{s_n}{s_0}\!</math> > $tol && count < $maxIter} {

<math> \eta_{n+1} = \frac{\eta_L - \eta_U}{2.0} ,\!</math>
if <math> s_{n+1} * s_L < 0 \Rightarrow \eta_U = \eta_{n+1}, s_U = s_{n+1},\!</math>
if <math> s_{n+1} * s_U < 0 \Rightarrow \eta_L = \eta_{n+1}, s_L = s_{n+1},\!</math>

}


Secant Line Search:

while (<math>\frac{s_n}{s_0}\!</math> > $tol && count < $maxIter} {

<math> \eta_{n+1} = \eta_j - \frac{s_j*(\eta_{j-1}-\eta_j)}{s_{j-1}-S_j} ,\!</math>
if <math> s_{n+1} * s_L < 0 \Rightarrow \eta_U = \eta_{n+1}, s_U = s_{n+1},\!</math>
if <math> s_{n+1} * s_U < 0 \Rightarrow \eta_L = \eta_{n+1}, s_L = s_{n+1},\!</math>

}


Code Developed by: fmk