Add a New Element C++: Difference between revisions

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To add a new Element into the interpreted applications, the developer must:
To add a new Element module using the C++ language, the developer must:
# provide a new C++ subclass of the Element class
# provide a new C++ subclass of the Element class
# provide an interface function that will be used to parse the input and create the new element.  
# provide an interface function that will be used to parse the input and create the new element.
 
Unlike the C and Fortran modules, no information about the state of the model is passed as arguments to the element methods. It is the responsibility of the element
to obtain this information using it's assocaiations.
 
NOTE: This document assumes the reader is familiar with the C++ programming language.


=== Element Class ===
=== Element Class ===
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     Element(int tag, int classTag);
     Element(int tag, int classTag);
     virtual ~Element();
     virtual ~Element();
    // initialization
    virtual int setDomain(Domain *theDomain);


     // methods dealing with nodes and number of external dof                           
     // methods dealing with nodes and number of external dof                           
Line 24: Line 32:


     // methods dealing with committed state and update                                 
     // methods dealing with committed state and update                                 
     virtual int commitState(void);
     virtual int commitState(void); // called when a converged solution has been obtained for a time step
     virtual int revertToLastCommit(void) = 0;
     virtual int revertToLastCommit(void) = 0; // called when the soln algorithm has failed to converge to a solution at a time step
     virtual int revertToStart(void);
     virtual int revertToStart(void); // called when model is rest to initial conditions
     virtual int update(void);
     virtual int update(void); // called when a new trial step has been set at the nodes


     // methods dealing with element stiffness                                                       
     // methods dealing with element stiffness                                                       
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     virtual const Matrix &getInitialStiff(void) =0;
     virtual const Matrix &getInitialStiff(void) =0;


 
     // methods dealing with element forces  
     // methods dealing with element forces  
     virtual void zeroLoad(void);
     virtual void zeroLoad(void);
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     // public methods for output                                                       
     // public methods for output                                                       
    int sendSelf(int commitTag, Channel &theChannel);
    int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);
     void Print(OPS_Stream &s, int flag =0);
     void Print(OPS_Stream &s, int flag =0);
    // method for obtaining information specific to an element                 
     virtual Response *setResponse(const char **argv, int argc, OPS_Stream &theHandler);
     virtual Response *setResponse(const char **argv, int argc, OPS_Stream &theHandler);
     virtual int getResponse(int responseID, Information &eleInformation);
     virtual int getResponse(int responseID, Information &eleInformation);
    // method for database/parallel processing
    int sendSelf(int commitTag, Channel &theChannel);
    int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);                 
}
}


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// forward declarations
// forward declarations
class Node;
class UniaxialMaterial;
class UniaxialMaterial;


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     ~Truss2D();
     ~Truss2D();


    // initialization
    int setDomain(Domain *theDomain);


     // public methods to obtain inforrmation about dof & connectivity                 
     // public methods to obtain inforrmation about dof & connectivity                 
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     Node **getNodePtrs(void);
     Node **getNodePtrs(void);
     int getNumDOF(void);
     int getNumDOF(void);
    void setDomain(Domain *theDomain);


     // public methods to set the state of the element                                 
     // public methods to set the state of the element                                 
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     int update(void);
     int update(void);


  // public methods to obtain stiffness, mass, damping and residual information   
    // public methods to obtain stiffness
     const Matrix &getTangentStiff(void);
     const Matrix &getTangentStiff(void);
     const Matrix &getInitialStiff(void);
     const Matrix &getInitialStiff(void);


    // public method to obtain resisting force
     const Vector &getResistingForce(void);
     const Vector &getResistingForce(void);


     // public methods for output                                                      
    // method for obtaining information specific to an element
    void Print(OPS_Stream &s, int flag =0);
    Response *setResponse(const char **argv, int argc, OPS_Stream &s);
    int getResponse(int responseID, Information &eleInformation);
 
     // public methods for database/parallel processing                                                      
     int sendSelf(int commitTag, Channel &theChannel);
     int sendSelf(int commitTag, Channel &theChannel);
     int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);
     int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);
     void Print(OPS_Stream &s, int flag =0);
     void Print(OPS_Stream &s, int flag =0);
    // method for obtaining information specific to an element
    Response *setResponse(const char **argv, int argc, OPS_Stream &s);
    int getResponse(int responseID, Information &eleInformation);


   protected:
   protected:
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</source>
</source>


The header file defines the interface and variables for the class Truss2D. It defines the new class to be a sublass of the Element class. In the public interface are 2 constructors and 1 destructor in addition to minimal set of methods we showed for the Element class.  
The header file defines the interface and variables for the class Truss2D. It defines the new class to be a sublass of the Element class. In the public interface, are two constructors and a destructor in addition to minimal set of methods we showed for the Element class.  
There are no protected data or methods as we do not expect this class to be subclassed. In the private section we define one private method, computeCurrentStrain(), we define a number of private variables, and we also define a number of static variables.
There are no protected data or methods as we do not expect this class to be subclassed. In the private section, we define one private method, computeCurrentStrain(), and we define a number of private variables and a number of static variables.


The header has a number of #include directives, one is needed for the base class and every class used as a variable in the list of data (except those that are used as pointers). For those classes that only appear as pointers in the header file (Node, UniaxialMaterial) a forward declaration is all that is needed (the include could also have been used, but using the forward declaration simplifies dependencies and reduces the amount of code that ha to be recompiled later if changes are made).
The header has a number of #include directives, one is needed for the base class and every class used as a variable in the list of data (except those that are used as pointers). For those classes that only appear as pointers in the header file (Node, UniaxialMaterial) a forward declaration is all that is needed (the include could also have been used, but using the forward declaration simplifies dependencies and reduces the amount of code that ha to be recompiled later if changes are made).
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#include <elementAPI.h>
#include <elementAPI.h>
#include <G3Globals.h>
#include <G3Globals.h>
#include <Matrix.h>
#include <Vector.h>
#include <Information.h>
#include <Information.h>
#include <Domain.h>
#include <Domain.h>
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# The externalNodes array is set to be an array of size 2 and it's values are set to the nodal tags of the 2 nodes.  
# The externalNodes array is set to be an array of size 2 and it's values are set to the nodal tags of the 2 nodes.  
# The theNodes array components are set to be 0.
# The theNodes array components are set to be 0.
It should be noted that the static variables dealing with length, transformations, and nodes are set to 0 in the constructors. They will be filled in when the setDomain() method is invoked on the object.


<source lang="cpp">                                                               
<source lang="cpp">                                                               
TrussCPP::TrussCPP(int tag,
Truss2D::Truss2D(int tag,
                 int Nd1, int Nd2,
                 int Nd1, int Nd2,
                 UniaxialMaterial &theMat,
                 UniaxialMaterial &theMat,
Line 222: Line 233:


<source lang="cpp">
<source lang="cpp">
TrussCPP::TrussCPP()
Truss2D::Truss2D()
:Element(0, 0),
:Element(0, 0),
  theMaterial(0),
  theMaterial(0),
Line 239: Line 250:


<source lang="cpp">   
<source lang="cpp">   
TrussCPP::~TrussCPP()
Truss2D::~Truss2D()
{                                       
{                                       
     if (theMaterial != 0)
     if (theMaterial != 0)
         delete theMaterial;
         delete theMaterial;
}
</source>
===== setDomain() Initialization Method
The setDomain() method is invoked when the truss element is being added to the Domain. It is in this method that most of the private variables of the object are determined. The method returns 0 if successfull, a negative number if not. In the method we obtain pointers to the end nodes, nodal coordinates are obtained and the elements length and transformation matrix is set once the coordinates have been obtained.
<source lang="cpp">
void
Truss2D::setDomain(Domain *theDomain)
{
    // check Domain is not null - invoked when object removed from a domain                                             
    if (theDomain == 0) {
        return;
    }
    // first ensure nodes exist in Domain and set the node pointers                                                     
    Node *end1Ptr, *end2Ptr;
    int Nd1 = externalNodes(0);
    int Nd2 = externalNodes(1);
    end1Ptr = theDomain->getNode(Nd1);
    end2Ptr = theDomain->getNode(Nd2);
    if (end1Ptr == 0) {
      opserr << "WARNING Truss2D::setDomain() - at truss " << this->getTag() << " node " <<
        Nd1 << "  does not exist in domain\n";
        return;  // don't go any further - otherwise segemntation fault                                                 
    }
    if (end2Ptr == 0) {
      opserr << "WARNING Truss2D::setDomain() - at truss " << this->getTag() << " node " <<
        Nd2 << "  does not exist in domain\n";
        return;  // don't go any further - otherwise segemntation fault                                                 
    }
    theNodes[0] = end1Ptr;
    theNodes[1] = end2Ptr;
    // call the DomainComponent class method THIS IS VERY IMPORTANT                                                     
    this->DomainComponent::setDomain(theDomain);
    // ensure connected nodes have correct number of dof's                                                             
    int dofNd1 = end1Ptr->getNumberDOF();
    int dofNd2 = end2Ptr->getNumberDOF();
    if ((dofNd1 != 2) || (dofNd2 != 2)) {
      opserr << "Truss2D::setDomain(): 2 dof required at nodes\n";
      return;
    }
    // now determine the length & transformation matrix                                                                 
    const Vector &end1Crd = end1Ptr->getCrds();
    const Vector &end2Crd = end2Ptr->getCrds();
    double dx = end2Crd(0)-end1Crd(0);
    double dy = end2Crd(1)-end1Crd(1);
    L = sqrt(dx*dx + dy*dy);
    if (L == 0.0) {
      opserr << "WARNING Truss2D::setDomain() - Truss2D " << this->getTag() <<
        " has zero length\n";
      return;  // don't go any further - otherwise divide by 0 error                                                   
    }
    double cs = dx/L;
    double sn = dy/L;
    trans(0,0) = -cs;
    trans(0,1) = -sn;
    trans(0,2) = cs;
    trans(0,3) = sn;
}
}
</source>
</source>
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<source lang="cpp">
<source lang="cpp">
int
int
TrussCPP::getNumExternalNodes(void) const
Truss2D::getNumExternalNodes(void) const
{
{
     return 2;
     return 2;
Line 257: Line 335:


const ID &
const ID &
TrussCPP::getExternalNodes(void)
Truss2D::getExternalNodes(void)
{
{
   return externalNodes;
   return externalNodes;
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Node **
Node **
TrussCPP::getNodePtrs(void)
Truss2D::getNodePtrs(void)
{
{
   return theNodes;
   return theNodes;
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int
int
TrussCPP::getNumDOF(void) {
Truss2D::getNumDOF(void) {
     return 4;
     return 4;
}
}
Line 279: Line 357:
<source lang="cpp">
<source lang="cpp">
int
int
TrussCPP::commitState()
Truss2D::commitState()
{
{
     return theMaterial->commitState();
     return theMaterial->commitState();
Line 285: Line 363:


int
int
TrussCPP::revertToLastCommit()
Truss2D::revertToLastCommit()
{
{
     return theMaterial->revertToLastCommit();
     return theMaterial->revertToLastCommit();
Line 291: Line 369:


int
int
TrussCPP::revertToStart()
Truss2D::revertToStart()
{
{
     return theMaterial->revertToStart();
     return theMaterial->revertToStart();
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int
int
TrussCPP::update()
Truss2D::update()
{
{
   // determine the current strain given trial displacements at nodes                   
   // determine the current strain given trial displacements at nodes                   
Line 315: Line 393:
<source lang="cpp">
<source lang="cpp">
const Matrix &
const Matrix &
TrussCPP::getTangentStiff(void)
Truss2D::getTangentStiff(void)
{
{
     if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                           
     if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                           
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const Matrix &
const Matrix &
TrussCPP::getInitialStiff(void)
Truss2D::getInitialStiff(void)
{
{
     if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                           
     if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                           
Line 359: Line 437:
<source lang="cpp">
<source lang="cpp">
const Vector &
const Vector &
TrussCPP::getResistingForce()
Truss2D::getResistingForce()
{
{
     if (L == 0.0) { // if length == 0, problem in setDomain()                                                                           
     if (L == 0.0) { // if length == 0, problem in setDomain()                                                                           
Line 376: Line 454:
}
}
</source>
</source>
===== Methods Dealing With Output =====
Information is obtained by the user when the print command is invoked by the user and also when the user issues the recorder command.
When the print command is invoked the Print method is invoked. This method simply prints information about the element, and then asks the material to do likewise.
<source lang="cpp">
void
Truss2D::Print(OPS_Stream &s, int flag)
{
  s << "Element: " << this->getTag();
  s << " type: Truss2D  iNode: " << externalNodes(0);
  s << " jNode: " << externalNodes(1);
  s << " Area: " << A;
  s << " \t Material: " << *theMaterial;
}
</source>
There are two methods used by the element recorders.
#The first method, setResponse(), is called when the recorder is created. The element informs the recorder that it can respond to a request of that type, if it cannot respond to the request it returns a 0, otherwise it returns an Response object. The response object includes a pointer to the element, an integer flag used to id the response when the getResponse() method is called, and a Vector detailing the size of the response. 
#The second method, getReponse(), is called by the recorder when it is actually recording the information.
<source lang="cpp">
Response *
Truss2D::setResponse(const char **argv, int argc, OPS_Stream &output)
{
  Response *theResponse = 0;
  output.tag("ElementOutput");
  output.attr("eleType",this->getClassType());
  output.attr("eleTag",this->getTag());
  int numNodes = this->getNumExternalNodes();
  const ID &nodes = this->getExternalNodes();
  static char nodeData[32];
  for (int i=0; i<numNodes; i++) {
    sprintf(nodeData,"node%d",i+1);
    output.attr(nodeData,nodes(i));
  }
  if (strcmp(argv[0],"force") == 0 || strcmp(argv[0],"forces") == 0 ||
      strcmp(argv[0],"globalForce") == 0 || strcmp(argv[0],"globalForces") == 0) {
    const Vector &force = this->getResistingForce();
    int size = force.Size();
    for (int i=0; i<size; i++) {
      sprintf(nodeData,"P%d",i+1);
      output.tag("ResponseType",nodeData);
    }
    theResponse = new ElementResponse(this, 1, this->getResistingForce());
  }
  else if (strcmp(argv[0],"dampingForce") == 0 || strcmp(argv[0],"dampingForces") == 0) {
    const Vector &force = this->getResistingForce();
    int size = force.Size();
    for (int i=0; i<size; i++) {
      sprintf(nodeData,"P%d",i+1);
      output.tag("ResponseType",nodeData);
    }
    theResponse = new ElementResponse(this, 2, this->getResistingForce());
  } else if (strcmp(argv[0],"axialForce") ==0)
      return new ElementResponse(this, 3, 0.0);
  output.endTag();
  return theResponse;
}
int
Truss2D::getResponse(int responseID, Information &eleInfo)
{
double strain;
  switch (responseID) {
  case -1:
    return -1;
  case 1: // global forces                                                                                             
    return eleInfo.setVector(this->getResistingForce());
  case 2:
    return eleInfo.setVector(this->getRayleighDampingForces());
  case 3:
    theMaterial->setTrialStrain(strain);
    return eleInfo.setDouble(A * theMaterial->getStress());
  default:
    return 0;
  }
}
</source>
===== Methods Dealing With Databases/Parallel Processing =====
There are two methods provided which are required is the user uses to use the database or parallel procesing features of the OpenSees applications. If neither are to be used, the developer need simply return a negative value in both methods. The idea is that the element must pack up it's information using Vector and ID objects and send it off to a Channel object. On the flip side, the receiving blank element must receive the same Vector and ID data, unpack it and set the variables.
<source lang="cpp">
int
Truss2D::sendSelf(int commitTag, Channel &theChannel)
{
    int res;
    // note: we don't check for dataTag == 0 for Element                                                               
    // objects as that is taken care of in a commit by the Domain                                                       
    // object - don't want to have to do the check if sending data                                                     
    int dataTag = this->getDbTag();
    // Truss2D packs it's data into a Vector and sends this to theChannel                                               
    // along with it's dbTag and the commitTag passed in the arguments                                                 
    Vector data(5);
    data(0) = this->getTag();
    data(1) = A;
    data(2) = theMaterial->getClassTag();
    int matDbTag = theMaterial->getDbTag();
    // NOTE: we do have to ensure that the material has a database                                                     
    // tag if we are sending to a database channel.                                                                     
    if (matDbTag == 0) {
        matDbTag = theChannel.getDbTag();
        if (matDbTag != 0)
            theMaterial->setDbTag(matDbTag);
    }
    data(3) = matDbTag;
    res = theChannel.sendVector(dataTag, commitTag, data);
    if (res < 0) {
      opserr << "WARNING Truss2D::sendSelf() - failed to send Vector\n";
      return -1;
    }
    // Truss2D then sends the tags of it's two end nodes                                                               
    res = theChannel.sendID(dataTag, commitTag, externalNodes);
    if (res < 0) {
      opserr << "WARNING Truss2D::sendSelf() - failed to send ID\n";
      return -2;
    }
    // finally Truss2D asks it's material object to send itself                                                         
    res = theMaterial->sendSelf(commitTag, theChannel);
    if (res < 0) {
      opserr << "WARNING Truss2D::sendSelf() - failed to send the Material\n";
      return -3;
    }
  return 0;
}
int
Truss2D::recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker)
{
    int res;
    int dataTag = this->getDbTag();
    // Truss2D creates a Vector, receives the Vector and then sets the                                                 
    // internal data with the data in the Vector                                                                       
    Vector data(5);
    res = theChannel.recvVector(dataTag, commitTag, data);
    if (res < 0) {
      opserr << "WARNING Truss2D::recvSelf() - failed to receive Vector\n";
      return -1;
    }
    this->setTag((int)data(0));
    A = data(1);
    // Truss2D now receives the tags of it's two external nodes                                                         
    res = theChannel.recvID(dataTag, commitTag, externalNodes);
    if (res < 0) {
      opserr << "WARNING Truss2D::recvSelf() - failed to receive ID\n";
      return -2;
    }
    // we create a material object of the correct type,                                                                 
    // sets its database tag and asks this new object to recveive itself.                                               
    int matClass = data(2);
    int matDb = data(3);
    theMaterial = theBroker.getNewUniaxialMaterial(matClass);
    if (theMaterial == 0) {
      opserr << "WARNING Truss2D::recvSelf() - failed to create a Material\n";
      return -3;
    }
    // we set the dbTag before we receive the material  - this is important                                             
    theMaterial->setDbTag(matDb);
    res = theMaterial->recvSelf(commitTag, theChannel, theBroker);
    if (res < 0) {
      opserr << "WARNING Truss2D::recvSelf() - failed to receive the Material\n";
      return -3;
    }
    return 0;
}

Latest revision as of 23:47, 13 July 2010

To add a new Element module using the C++ language, the developer must:

  1. provide a new C++ subclass of the Element class
  2. provide an interface function that will be used to parse the input and create the new element.

Unlike the C and Fortran modules, no information about the state of the model is passed as arguments to the element methods. It is the responsibility of the element to obtain this information using it's assocaiations.

NOTE: This document assumes the reader is familiar with the C++ programming language.

Element Class

The Element class itself is an abstract base class. It inherits from both the DomainComponent class, which is itself a subclass of TaggedObject class and the MovableObject class. The class has a large number of methods defined in the interface, not all these methods need to be included in a new Element class. The following is the minimal interface that should be considered:

The Element Class:

class Element : public DomainComponent
{
  public:
    Element(int tag, int classTag);
    virtual ~Element();

    // initialization
    virtual int setDomain(Domain *theDomain);

    // methods dealing with nodes and number of external dof                          
    virtual int getNumExternalNodes(void) const =0;
    virtual const ID &getExternalNodes(void)  =0;
    virtual Node **getNodePtrs(void)  =0;
    virtual int getNumDOF(void) =0;

    // methods dealing with committed state and update                                
    virtual int commitState(void);  // called when a converged solution has been obtained for a time step
    virtual int revertToLastCommit(void) = 0; // called when the soln algorithm has failed to converge to a solution at a time step
    virtual int revertToStart(void); // called when model is rest to initial conditions
    virtual int update(void);  // called when a new trial step has been set at the nodes

    // methods dealing with element stiffness                                                      
    virtual const Matrix &getTangentStiff(void) =0;
    virtual const Matrix &getInitialStiff(void) =0;

    // methods dealing with element forces 
    virtual void zeroLoad(void);
    virtual int addLoad(ElementalLoad *theLoad, double loadFactor);        
    virtual const Vector &getResistingForce(void) =0;

    // public methods for output                                                      
    void Print(OPS_Stream &s, int flag =0);
    virtual Response *setResponse(const char **argv, int argc, OPS_Stream &theHandler);
    virtual int getResponse(int responseID, Information &eleInformation);

    // method for database/parallel processing
    int sendSelf(int commitTag, Channel &theChannel);
    int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);                   

}

Example - Truss2D

In the following section we will provide all necessary code to add a new 2d planar truss element into an OpenSees interpreter. To demonstrate the power of object-oriented programming, the stress-strain relationship will be provided by a UniaxialMaterial object.

Header

The header for thew new class, which we will call Truss2D is as follows:

// include directives
#include <Element.h>
#include <Matrix.h>
#include <Vector.h>

// forward declarations
class UniaxialMaterial;

class Truss2D : public Element
{
  public:
    // constructors                                                                   
    Truss2D(int tag,
            int Nd1, int Nd2,
            UniaxialMaterial &theMaterial,
            double A);

    Truss2D();

    // destructor                                                                     
    ~Truss2D();

    // initialization
    int setDomain(Domain *theDomain);

    // public methods to obtain inforrmation about dof & connectivity                 
    int getNumExternalNodes(void) const;
    const ID &getExternalNodes(void);
    Node **getNodePtrs(void);
    int getNumDOF(void);

    // public methods to set the state of the element                                 
    int commitState(void);
    int revertToLastCommit(void);
    int revertToStart(void);
    int update(void);

    // public methods to obtain stiffness  
    const Matrix &getTangentStiff(void);
    const Matrix &getInitialStiff(void);

    // public method to obtain resisting force
    const Vector &getResistingForce(void);

    // method for obtaining information specific to an element 
    void Print(OPS_Stream &s, int flag =0);
    Response *setResponse(const char **argv, int argc, OPS_Stream &s);
    int getResponse(int responseID, Information &eleInformation);

    // public methods for database/parallel processing                                                      
    int sendSelf(int commitTag, Channel &theChannel);
    int recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker);
    void Print(OPS_Stream &s, int flag =0);

  protected:

  private:
    // private member functions - only available to objects of the class              
    double computeCurrentStrain(void) const;

    // private attributes - a copy for each object of the class                       
    UniaxialMaterial *theMaterial;       // pointer to a material                     
    ID  externalNodes;                   // contains the id's of end nodes            
    Matrix trans;       // hold the transformation matrix                      
    double L;           // length of truss (undeformed configuration)                                                                              
    double A;           // area of truss                                              
    Node *theNodes[2];  // node pointers                                              

    // static data - single copy for all objects of the class                         
    static Matrix trussK;   // class wide matrix for returning stiffness                            
    static Vector trussR;   // class wide vector for returning residual               
};
#endif

The header file defines the interface and variables for the class Truss2D. It defines the new class to be a sublass of the Element class. In the public interface, are two constructors and a destructor in addition to minimal set of methods we showed for the Element class. There are no protected data or methods as we do not expect this class to be subclassed. In the private section, we define one private method, computeCurrentStrain(), and we define a number of private variables and a number of static variables.

The header has a number of #include directives, one is needed for the base class and every class used as a variable in the list of data (except those that are used as pointers). For those classes that only appear as pointers in the header file (Node, UniaxialMaterial) a forward declaration is all that is needed (the include could also have been used, but using the forward declaration simplifies dependencies and reduces the amount of code that ha to be recompiled later if changes are made).

Implementation

It another file, Truss2D.cpp, we place the code that details what the constructors, destructor and methods do. In addition we provide one additional procedure OPS_Truss2D() (NOTE it has the same name as the class with an OPS_ prefix). We will go through each part of the file.

Include Directives

The first part of the file contains the list of includes. It is necessary to have an #include directive for each class and api file that is used within the .cpp file and is not included in the header.

#include "Truss2D.h"

#include <elementAPI.h>
#include <G3Globals.h>
#include <Information.h>
#include <Domain.h>
#include <Node.h>
#include <Channel.h>
#include <Message.h>
#include <FEM_ObjectBroker.h>
#include <UniaxialMaterial.h>
#include <Renderer.h>
#include <ElementResponse.h>

#include <math.h>
#include <stdlib.h>
#include <string.h>


Static Variables

Next, we initialize the static variables. For this example we are using 2 static-variables (objects shared by each Truss2D object that is created), one to return the tangent matrix and the other to return the resisting force.

// initialise the class wide variables                                                
Matrix Truss2D::trussK(4,4);
Vector Truss2D::trussR(4);
Constructors

After the list of includes, we provide the 2 constructors. The constructors are rather simple. They just initialize all the data variables defined in the header. Note it is very important to set all pointer values to 0.

The first constructor is the one most typically used. The arguments provide the elements tag, the tags of the two end nodes, the element's area and a copy of the element's material. The code in the constructor does the following:

  1. The elements tag and a 0 are passed to the Element constructor.
  2. The matreial pointer, theMaterial, is set to a copy of the material obtained from the material that is passed in the arguments.
  3. The externalNodes array is set to be an array of size 2 and it's values are set to the nodal tags of the 2 nodes.
  4. The theNodes array components are set to be 0.

It should be noted that the static variables dealing with length, transformations, and nodes are set to 0 in the constructors. They will be filled in when the setDomain() method is invoked on the object.


                                                               
Truss2D::Truss2D(int tag,
                 int Nd1, int Nd2,
                 UniaxialMaterial &theMat,
                 double a)
:Element(tag, 0),
 externalNodes(2),
 trans(1,4), L(0.0), A(a)
{
  // get a copy of the material object for our own use                                
  theMaterial = theMat.getCopy();
  if (theMaterial == 0) {
   opserr << "FATAL TrussCPP::TrussCPP() - out of memory, could not get a copy of the Material\n";
   exit(-1);
  }

  // fill in the ID containing external node info with node id's                      
  if (externalNodes.Size() != 2) {
    opserr << "FATAL TrussCPP::TrussCPP() - out of memory, could not create an ID of size 2\n";
    exit(-1);
  }

  externalNodes(0) = Nd1;
  externalNodes(1) = Nd2;

  theNodes[0] = 0;
  theNodes[1] = 0;
}

The second constructor is called when paralell processing or the database feature of the OpenSees application is used. It's pupose is to create a blank Truss2D object, that will be filled in when the recvSelf() method is invoked on the object.

Truss2D::Truss2D()
:Element(0, 0),
 theMaterial(0),
 externalNodes(2),
 trans(1,4), L(0.0), A(0.0)
{
  theNodes[0] = 0;
  theNodes[1] = 0;
}
Destructor

The we provide the destructor. In the destructor all memory that the Truss2D created or was passed to it in the constructor must be destroyed. For our example, we need to invoke the destructor on the copy of the material object.

   
Truss2D::~Truss2D()
{                                       
    if (theMaterial != 0)
        delete theMaterial;
}

===== setDomain() Initialization Method

The setDomain() method is invoked when the truss element is being added to the Domain. It is in this method that most of the private variables of the object are determined. The method returns 0 if successfull, a negative number if not. In the method we obtain pointers to the end nodes, nodal coordinates are obtained and the elements length and transformation matrix is set once the coordinates have been obtained.

void
Truss2D::setDomain(Domain *theDomain)
{
    // check Domain is not null - invoked when object removed from a domain                                              
    if (theDomain == 0) {
        return;
    }

    // first ensure nodes exist in Domain and set the node pointers                                                      
    Node *end1Ptr, *end2Ptr;
    int Nd1 = externalNodes(0);
    int Nd2 = externalNodes(1);
    end1Ptr = theDomain->getNode(Nd1);
    end2Ptr = theDomain->getNode(Nd2);
    if (end1Ptr == 0) {
      opserr << "WARNING Truss2D::setDomain() - at truss " << this->getTag() << " node " <<
        Nd1 << "  does not exist in domain\n";
        return;  // don't go any further - otherwise segemntation fault                                                  
    }
    if (end2Ptr == 0) {
      opserr << "WARNING Truss2D::setDomain() - at truss " << this->getTag() << " node " <<
        Nd2 << "  does not exist in domain\n";
        return;  // don't go any further - otherwise segemntation fault                                                  
    }
    theNodes[0] = end1Ptr;
    theNodes[1] = end2Ptr;
    // call the DomainComponent class method THIS IS VERY IMPORTANT                                                      
    this->DomainComponent::setDomain(theDomain);

    // ensure connected nodes have correct number of dof's                                                               
    int dofNd1 = end1Ptr->getNumberDOF();
    int dofNd2 = end2Ptr->getNumberDOF();
    if ((dofNd1 != 2) || (dofNd2 != 2)) {
      opserr << "Truss2D::setDomain(): 2 dof required at nodes\n";
      return;
    }

    // now determine the length & transformation matrix                                                                  
    const Vector &end1Crd = end1Ptr->getCrds();
    const Vector &end2Crd = end2Ptr->getCrds();

    double dx = end2Crd(0)-end1Crd(0);
    double dy = end2Crd(1)-end1Crd(1);

    L = sqrt(dx*dx + dy*dy);

    if (L == 0.0) {
      opserr << "WARNING Truss2D::setDomain() - Truss2D " << this->getTag() <<
        " has zero length\n";
      return;  // don't go any further - otherwise divide by 0 error                                                     
    }

    double cs = dx/L;
    double sn = dy/L;

    trans(0,0) = -cs;
    trans(0,1) = -sn;
    trans(0,2) = cs;
    trans(0,3) = sn;
}
Methods Dealing With Nodes

Next comes 4 rather simple methods that return basic information about the elements nodes. These are one line methods that should not need any explanation!

int
Truss2D::getNumExternalNodes(void) const
{
    return 2;
}

const ID &
Truss2D::getExternalNodes(void)
{
  return externalNodes;
}

Node **
Truss2D::getNodePtrs(void)
{
  return theNodes;
}

int
Truss2D::getNumDOF(void) {
    return 4;
}


Methods Dealing With Current State
int
Truss2D::commitState()
{
    return theMaterial->commitState();
}

int
Truss2D::revertToLastCommit()
{
    return theMaterial->revertToLastCommit();
}

int
Truss2D::revertToStart()
{
    return theMaterial->revertToStart();
}

int
Truss2D::update()
{
  // determine the current strain given trial displacements at nodes                  
  double strain = this->computeCurrentStrain();

  // set the strain in the materials                                                  
  theMaterial->setTrialStrain(strain);

  return 0;
}
Methods To Return Tangent Matrix

In both methods, we obtain the appropriate tangent from the material and use this to return the transformed matrix.

const Matrix &
Truss2D::getTangentStiff(void)
{
    if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                          
        trussK.Zero();
        return trussK;
    }

    // get the current E from the material for the last updated strain                                                                 
    double E = theMaterial->getTangent();

    // form the tangent stiffness matrix                                                                                               
    trussK = trans^trans;
    trussK *= A*E/L;

    // return the matrix                                                                                                               
    return trussK;
}

const Matrix &
Truss2D::getInitialStiff(void)
{
    if (L == 0.0) { // length = zero - problem in setDomain() warning message already printed                                          
        trussK.Zero();
        return trussK;
    }

    // get the current E from the material for the last updated strain                                                                 
    double E = theMaterial->getInitialTangent();

    // form the tangent stiffness matrix                                                                                               
    trussK = trans^trans;
    trussK *= A*E/L;

    // return the matrix                                                                                                               
    return trussK;
}
Methods To Return Resisting Force

In this method we obtain the stress from the material and use this to return the transformed force vector.

const Vector &
Truss2D::getResistingForce()
{
    if (L == 0.0) { // if length == 0, problem in setDomain()                                                                          
        trussR.Zero();
        return trussR;
    }

    // want: R = Ku - Pext                                                                                                             

    // force = F * transformation                                                                                                      
    double force = A*theMaterial->getStress();
    for (int i=0; i<4; i++)
        trussR(i) = trans(0,i)*force;

    return trussR;
}
Methods Dealing With Output

Information is obtained by the user when the print command is invoked by the user and also when the user issues the recorder command. When the print command is invoked the Print method is invoked. This method simply prints information about the element, and then asks the material to do likewise.

void
Truss2D::Print(OPS_Stream &s, int flag)
{
  s << "Element: " << this->getTag();
  s << " type: Truss2D  iNode: " << externalNodes(0);
  s << " jNode: " << externalNodes(1);
  s << " Area: " << A;
  s << " \t Material: " << *theMaterial;
}

There are two methods used by the element recorders.

  1. The first method, setResponse(), is called when the recorder is created. The element informs the recorder that it can respond to a request of that type, if it cannot respond to the request it returns a 0, otherwise it returns an Response object. The response object includes a pointer to the element, an integer flag used to id the response when the getResponse() method is called, and a Vector detailing the size of the response.
  2. The second method, getReponse(), is called by the recorder when it is actually recording the information.
Response *
Truss2D::setResponse(const char **argv, int argc, OPS_Stream &output)
{
  Response *theResponse = 0;

  output.tag("ElementOutput");
  output.attr("eleType",this->getClassType());
  output.attr("eleTag",this->getTag());
  int numNodes = this->getNumExternalNodes();
  const ID &nodes = this->getExternalNodes();
  static char nodeData[32];

  for (int i=0; i<numNodes; i++) {
    sprintf(nodeData,"node%d",i+1);
    output.attr(nodeData,nodes(i));
  }

  if (strcmp(argv[0],"force") == 0 || strcmp(argv[0],"forces") == 0 ||
      strcmp(argv[0],"globalForce") == 0 || strcmp(argv[0],"globalForces") == 0) {
    const Vector &force = this->getResistingForce();
    int size = force.Size();
    for (int i=0; i<size; i++) {
      sprintf(nodeData,"P%d",i+1);
      output.tag("ResponseType",nodeData);
    }
    theResponse = new ElementResponse(this, 1, this->getResistingForce());
  }

  else if (strcmp(argv[0],"dampingForce") == 0 || strcmp(argv[0],"dampingForces") == 0) {
    const Vector &force = this->getResistingForce();
    int size = force.Size();
    for (int i=0; i<size; i++) {
      sprintf(nodeData,"P%d",i+1);
      output.tag("ResponseType",nodeData);
    }
    theResponse = new ElementResponse(this, 2, this->getResistingForce());
  } else if (strcmp(argv[0],"axialForce") ==0)
      return new ElementResponse(this, 3, 0.0);

  output.endTag();
  return theResponse;
}


int
Truss2D::getResponse(int responseID, Information &eleInfo)
{
 double strain;

  switch (responseID) {
  case -1:
    return -1;
  case 1: // global forces                                                                                               
    return eleInfo.setVector(this->getResistingForce());
  case 2:
    return eleInfo.setVector(this->getRayleighDampingForces());
  case 3:
    theMaterial->setTrialStrain(strain);
    return eleInfo.setDouble(A * theMaterial->getStress());
  default:
    return 0;
  }
}
Methods Dealing With Databases/Parallel Processing

There are two methods provided which are required is the user uses to use the database or parallel procesing features of the OpenSees applications. If neither are to be used, the developer need simply return a negative value in both methods. The idea is that the element must pack up it's information using Vector and ID objects and send it off to a Channel object. On the flip side, the receiving blank element must receive the same Vector and ID data, unpack it and set the variables.


<source lang="cpp"> int Truss2D::sendSelf(int commitTag, Channel &theChannel) {

   int res;
   // note: we don't check for dataTag == 0 for Element                                                                 
   // objects as that is taken care of in a commit by the Domain                                                        
   // object - don't want to have to do the check if sending data                                                       
   int dataTag = this->getDbTag();
   // Truss2D packs it's data into a Vector and sends this to theChannel                                                
   // along with it's dbTag and the commitTag passed in the arguments                                                   
   Vector data(5);
   data(0) = this->getTag();
   data(1) = A;
   data(2) = theMaterial->getClassTag();
   int matDbTag = theMaterial->getDbTag();
   // NOTE: we do have to ensure that the material has a database                                                       
   // tag if we are sending to a database channel.                                                                      
   if (matDbTag == 0) {
       matDbTag = theChannel.getDbTag();
       if (matDbTag != 0)
           theMaterial->setDbTag(matDbTag);
   }
   data(3) = matDbTag;
   res = theChannel.sendVector(dataTag, commitTag, data);
   if (res < 0) {
     opserr << "WARNING Truss2D::sendSelf() - failed to send Vector\n";
     return -1;
   }
   // Truss2D then sends the tags of it's two end nodes                                                                 
   res = theChannel.sendID(dataTag, commitTag, externalNodes);
   if (res < 0) {
     opserr << "WARNING Truss2D::sendSelf() - failed to send ID\n";
     return -2;
   }
   // finally Truss2D asks it's material object to send itself                                                          
   res = theMaterial->sendSelf(commitTag, theChannel);
   if (res < 0) {
     opserr << "WARNING Truss2D::sendSelf() - failed to send the Material\n";
     return -3;
   }
  return 0;

}

int Truss2D::recvSelf(int commitTag, Channel &theChannel, FEM_ObjectBroker &theBroker) {

   int res;
   int dataTag = this->getDbTag();
   // Truss2D creates a Vector, receives the Vector and then sets the                                                   
   // internal data with the data in the Vector                                                                         
   Vector data(5);
   res = theChannel.recvVector(dataTag, commitTag, data);
   if (res < 0) {
     opserr << "WARNING Truss2D::recvSelf() - failed to receive Vector\n";
     return -1;
   }
   this->setTag((int)data(0));
   A = data(1);
   // Truss2D now receives the tags of it's two external nodes                                                          
   res = theChannel.recvID(dataTag, commitTag, externalNodes);
   if (res < 0) {
     opserr << "WARNING Truss2D::recvSelf() - failed to receive ID\n";
     return -2;
   }
   // we create a material object of the correct type,                                                                  
   // sets its database tag and asks this new object to recveive itself.                                                
   int matClass = data(2);
   int matDb = data(3);
   theMaterial = theBroker.getNewUniaxialMaterial(matClass);
   if (theMaterial == 0) {
     opserr << "WARNING Truss2D::recvSelf() - failed to create a Material\n";
     return -3;
   }
   // we set the dbTag before we receive the material  - this is important                                              
   theMaterial->setDbTag(matDb);
   res = theMaterial->recvSelf(commitTag, theChannel, theBroker);
   if (res < 0) {
     opserr << "WARNING Truss2D::recvSelf() - failed to receive the Material\n";
     return -3;
   }
   return 0;

}