geomTrasf in 3d models

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giovannimilan
Posts: 71
Joined: Wed Apr 05, 2017 12:49 am
Location: ARUP, amsterdam

geomTrasf in 3d models

Post by giovannimilan »

Hi all,

In a 3d model (model basicBuilder -ndm 3 -ndf 6), I ve got beams with an angle respectively to the global coordinate system, do i really need to calculate exactly that angle for the orientation of the GeomTransf to be applied to the beam elements?
selimgunay
Posts: 916
Joined: Mon Sep 09, 2013 8:50 pm
Location: University of California, Berkeley

Re: geomTrasf in 3d models

Post by selimgunay »

You don't need to calculate the angles. You can define the vecxz in the following link without any angles

http://opensees.berkeley.edu/wiki/index ... sformation
giovannimilan
Posts: 71
Joined: Wed Apr 05, 2017 12:49 am
Location: ARUP, amsterdam

Re: geomTrasf in 3d models

Post by giovannimilan »

got it now. also found an old example.

Cheers Selim,
SadeghSalimian
Posts: 12
Joined: Thu Jul 20, 2017 2:53 am

Re: geomTrasf in 3d models

Post by SadeghSalimian »

in some cases especially that your element is not parallel to global axis according to command manual you need to calculate a vector representing the direction of the local axis (z) of the element. it means you need an extra calculation to gain this vector. to me I always use the rotation matrices in 3D space to calculate this vector.
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