How can I calculate the gauss point locations for Brick, Bbar Brick, etc.? I'm happy to work within the C++ code that's there, any hints you could give would be great.
OK, thanks.! I think I've got it; have to do some scaling:
distance between nodes maps to length 2 (-1 to +1 ) and the gauss locations map to 1/sqrt(3) in from the nodes, right?