Hi all,
In a 3d model (model basicBuilder -ndm 3 -ndf 6), I ve got beams with an angle respectively to the global coordinate system, do i really need to calculate exactly that angle for the orientation of the GeomTransf to be applied to the beam elements?
geomTrasf in 3d models
Moderators: silvia, selimgunay, Moderators
-
- Posts: 71
- Joined: Wed Apr 05, 2017 12:49 am
- Location: ARUP, amsterdam
-
- Posts: 916
- Joined: Mon Sep 09, 2013 8:50 pm
- Location: University of California, Berkeley
Re: geomTrasf in 3d models
You don't need to calculate the angles. You can define the vecxz in the following link without any angles
http://opensees.berkeley.edu/wiki/index ... sformation
http://opensees.berkeley.edu/wiki/index ... sformation
-
- Posts: 71
- Joined: Wed Apr 05, 2017 12:49 am
- Location: ARUP, amsterdam
Re: geomTrasf in 3d models
got it now. also found an old example.
Cheers Selim,
Cheers Selim,
-
- Posts: 12
- Joined: Thu Jul 20, 2017 2:53 am
Re: geomTrasf in 3d models
in some cases especially that your element is not parallel to global axis according to command manual you need to calculate a vector representing the direction of the local axis (z) of the element. it means you need an extra calculation to gain this vector. to me I always use the rotation matrices in 3D space to calculate this vector.